I only have two smal points but these are more my opinion 1: maby make the gravity for the player a litlle bit bigger couse sometimes it fells like you were on the moon or maby thats the felling you wantet to go
2. I think s small tutorial like you made for the red bird(my favorite it makes nice sounds :) ) so you know what or better said that there are doing something
We’re happy that you enjoyed the game (and the red bird Sfx, wuewuewue). As we’ve said in another comment, we’ll try to enhance the physics of the character to make it more solid and controllable
I like the classic platformer feel. It plays really smoothly, and the details like the way the screen shakes when you break the bubble make it feel like a polished game. It's cool how each bird's power is suited to the level.
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This was really fun!
My complaints:
It doesn't say what the bird can do when you get them (besides the red bird).
There isn't a health system, so if you die, you restart the whole level.
Very good.
Nice concept. Gravity and jumping need some work. It’s really hard to control the character sometimes.
PS: Points for the squash and stretch on the character as they jump and fall.
Thank you for your review :)
it’s true we should probably increase the gravity a bit and make the character less slippery when you have the speed effect
very nice Game made extrem fun to Play.
I only have two smal points but these are more my opinion
1: maby make the gravity for the player a litlle bit bigger couse sometimes it fells like you were on the moon or maby thats the felling you wantet to go
2. I think s small tutorial like you made for the red bird(my favorite it makes nice sounds :) ) so you know what or better said that there are doing something
But very very nice Game
We’re happy that you enjoyed the game (and the red bird Sfx, wuewuewue). As we’ve said in another comment, we’ll try to enhance the physics of the character to make it more solid and controllable
I like the classic platformer feel. It plays really smoothly, and the details like the way the screen shakes when you break the bubble make it feel like a polished game. It's cool how each bird's power is suited to the level.
Thank you for your review :)
I really wanted to implement a screen shake to make the bubble breaking impactful and I’m glad you noticed it